Posted here are several screenshots from an unreleased twin-stick shooter code named "Dropship". For this project I was mainly responsible for level art, lighting, and 3d prop art. Also I did a great deal of setting up functionality with the game art such as placing streaming volumes, occluders, pointcloud volumes for dynamic lighting, collision volumes, and some minor animation/effects scripts in Gamebryo's Worldbuilder.
The videos below are by no means"just my work", it was a huge collaboration of efforts from our dev team and many outsourcing artists. At the bottom is a gallery of 3D assets I created from start to finish.
All artwork, names, characters, music, and images are property of Square-Enix
The videos below are by no means"just my work", it was a huge collaboration of efforts from our dev team and many outsourcing artists. At the bottom is a gallery of 3D assets I created from start to finish.
All artwork, names, characters, music, and images are property of Square-Enix