This is the first game I worked on after graduating from the Art Institute and I learned a great deal about working as an outsourced freelance artist.
For this project I worked from home creating assets for an ancient alien ruins and puzzle in 3ds Max. Not only did I create the 3d models and 2d textures for this puzzle but also I created simple concepts and silhouettes to convey my ideas to client before creating final 3D assets.
Below is a video of Salvation Prophecy in its early stages showing encounters with the many creatures and worlds the player will explore. At about 2:20 the player reaches the ruins and puzzle area.
For this project I worked from home creating assets for an ancient alien ruins and puzzle in 3ds Max. Not only did I create the 3d models and 2d textures for this puzzle but also I created simple concepts and silhouettes to convey my ideas to client before creating final 3D assets.
Below is a video of Salvation Prophecy in its early stages showing encounters with the many creatures and worlds the player will explore. At about 2:20 the player reaches the ruins and puzzle area.