aaron_contreras_resume_july2013.docx | |
File Size: | 17 kb |
File Type: | docx |
Aaron Contreras
Phone Number upon request email: [email protected]
Located in West Los Angeles
linkedin: www.linkedin.com/in/aaron3dart/
WORK EXPERIENCE
- Sony Santa Monica Studio: Unannounced Title – Sr. Environment Artist – June 2013 – Present
- Work included, modeling, layered shader creation using tile textures and masks, level design and level art assembly
- Researching new tools and reporting fixes/feature-requests to tech-art programmers
- Sony Santa Monica Studio: GoW Ascension - Environment Artist-----------May 2011 – June 2013
- Trilogy Studios: Unannounced Disney MMO – Environment Artist-----------April 2011 - May 2011
- Square-Enix: Project Dropship (cancelled): Environment Artist------------- April 2010 - March 2011
- Software Used: Gamebryo Toolbench, 3DS Max 2009, Zbrush 4.0, PhotoShop CS4, XNormal, Beast Lighting Engine
- Firedance Studios: Salvation Prophecy - Environment Artist ---------------- March 2010 - April 2010
- Created simple concepts and silhouettes to convey my ideas to client before creating final 3D assets
- Barbedwire FX studio: Hotwheels Commercial: 3D Artist------------------------ May 2009 - June 2009
- Modeled various 3D assets including freeway, water tower, supports, etc. in Maya
TECHNICAL SKILLS
- Autodesk Maya and 3DS Max
- Basic skills in modeling characters, rigging, and animating them
- Adobe Photoshop
- Creating RGBA masks for complex shader animations and blending
- ZBrush, Dd0, NDo2, and XNormal
- Unreal Tournament 3 Editor and UDK Beta
- Gambryo ToolBench and Beast Lighting Engine
- Sony Proprietary Software
- Unity Game Engine
- Ufold3D
- World Machine
CAREER RELATED EXPERIENCE
- Level design lead for an Unreal mod called Mutiny ----------------------------------------- Summer 2009
- Modeled & textured the ship exterior including destructible physics assets such as the mast, cloth simulated sails, ropes, railings, etc.
- Was in charge of Matinee sequences and events using Kismet
EDUCATION
- Art Institute CA– Inland Empire ----------------------------------------------------------------------- 2006-2010
- Bachelor’s Degree of Game Art & Design
- Heavily focused on 3D environment modeling
- Dean’s List all quarters
- Graduated from Redland’s High School, CA ------------------------------------------------------- 2002-2006
For a general work resume with non-game industry work experience, download the file below
general_resume.doc | |
File Size: | 28 kb |
File Type: | doc |